Harness Apple GPUs with Metal
Discover the architecture and capabilities of the Apple GPU and how Metal harnesses its tile-based deferred rendering (TBDR) architecture to achieve measurable performance gains in apps and games.
Discover how to take advantage of Apple's unique Tile-Based Deferred Rendering (TBDR) GPU architecture within Apple Silicon Macs and learn how to schedule workloads to provide maximum throughput, structure your rendering pipeline, and increase overall efficiency.
IT系技術者。コンピュータ、ゲーム(電源の有無を問わず)、Apple、ガジェットが好き。